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FlashComponents.net helps you with extra-resources
No matter if you have a problem with a component or if you just want to learn more, FlashComponents.net created this section to help you enhance your skills more. Much more!

Components

Archive - Creating a Flash MX Component (Nov 2002)
Archive - Creating a Flash MX Component (Nov 2002)Posted by : Librarian on 11/02/2007
Maybe you've asked yourself how the components were born, what are the differences and approaches between past and present development. Check the Archieve from time to time to find how the things evolved.
Archive - Custom UI's, Listeners and MXP's (Nov 2002)
Archive - Custom UI's, Listeners and MXP's (Nov 2002)Posted by : Librarian on 11/02/2007
This tutorial will lead you through the more advanced aspects of how to use Flash Components. If you are a beginner on the topic of creating components please read the "Creating Flash MX Components" tutorial first, as this tutorial will not handle the details of how to write a component from scratch.
Build a Flash component (Flash CS3 / AS 3.0)  - Part 3
Build a Flash component (Flash CS3 / AS 3.0) - Part 3Posted by : Flashtuning on 12/25/2007
Outlined below are the steps that you may wish to perform to get familiarized with the component creation process. The goal for the following tutorial is to create and test the symbols and functionality for your future Progress Bar ActionScript 3.0 based component.
Build a Flash component (Flash MX 2004 to Flash CS3) - Part 1
Build a Flash component (Flash MX 2004 to Flash CS3) - Part 1Posted by : Flashtuning on 11/07/2007
Outlined below is the first step that you may wish to perform to get familiarized with the component creation process. The goal for the following tutorial is to create and test the symbols and functionality for your future Progress Bar component.
Build a Flash component (Flash MX 2004 to Flash CS3) - Part 2
Build a Flash component (Flash MX 2004 to Flash CS3) - Part 2Posted by : Flashtuning on 11/09/2007
Outlined below is the second step that you may wish to perform to get familiarized with the component creation process.
Building Flash MX Components that don't *PRE*-LOAD!
Building Flash MX Components that don't *PRE*-LOAD! Posted by : Librarian on 11/21/2007
This tutorial will show you how to build flash movies (it's really not just movies anymore!) that don't *pre*-load. In other words flash movies where assets load only when required and not before the first keyframe! It is divided into 2 sections.
External Source with Scrollbars
External Source with ScrollbarsPosted by : webzo on 03/21/2008
Using the UIScrollBar Flash component, we will create a scrolling text field that has the content loaded from an external text file.
Flash Components Installation in 7 Steps
Flash Components Installation in 7 StepsPosted by : Flashtuning on 10/29/2007
This quick start guide presents the Flash components installation steps. This is the first quick start guide from the Flashtunig quick start guide series that will follow, related to Flashtuning components in particular (since I'm focused more on this side of things) and other general Flash development related aspects.
Flash HTML Table Renderer - Getting Started
Flash HTML Table Renderer - Getting StartedPosted by : Flashtuning on 10/31/2007
The Flashtuning Table Renderer component should now be installed and ready to use in Flash. Outlined below is a simple, generic use scenario that you may wish to perform to get familiarized with the component. The goal for the following example is to set up a simple table.
Flashtuning 3D Rotate - Getting started
Flashtuning 3D Rotate - Getting startedPosted by : Flashtuning on 10/31/2007
Your component should now be installed and ready to use in Flash. Outlined below is a simple, generic use scenario that you may wish to perform to get familiarized with the 3D Rotate component.