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  • XML Random Image Slideshow

    Posted by: webzo

    on Mar 09, 2008

    This tutorial will show you how to create random images that are loaded from external XML file.

  • XML Image Gallery with Star Style

    Posted by: webzo

    on Mar 08, 2008

    When the user clicks on an image, the "camera" will travel thought the other images like they were stars in the space and the image clicked will enlarge in the middle of the screen.

  • XML Image Gallery with Falling Pictures (Snow Effect)

    Posted by: webzo

    on Mar 08, 2008

    The images will be loaded and fall randomly until the user clicks one of these images.

  • Retrieve Data From XML File

    Posted by: webzo

    on Mar 07, 2008

    XML files are a great option to customization in flash; you can simply create a XML and tell your movie to load variables from it.

  • Loading External Sources - Images and SWF

    Posted by: webzo

    on Feb 29, 2008

    This method is very useful; sometimes you want to be able to easily change how your movie works, but you don't want to have to change you code.

  • Preloader

    Posted by: webzo

    on Feb 29, 2008

    Let's say you want to put your movie on the web, you would also want to use a preloader to inform the user of the downloading progress.

  • Build a Flash component (Flash CS3 / AS 3.0) - Part 3

    Posted by: Flashtuning

    on Dec 25, 2007

    Outlined below are the steps that you may wish to perform to get familiarized with the component creation process. The goal for the following tutorial is to create and test the symbols and functionality for your future Progress Bar ActionScript 3.0 based component.

  • Build a Flash component (Flash MX 2004 to Flash CS3) - Part 2

    Posted by: Flashtuning

    on Nov 08, 2007

    Outlined below is the second step that you may wish to perform to get familiarized with the component creation process.

  • Build a Flash component (Flash MX 2004 to Flash CS3) - Part 1

    Posted by: Flashtuning

    on Nov 06, 2007

    Outlined below is the first step that you may wish to perform to get familiarized with the component creation process. The goal for the following tutorial is to create and test the symbols and functionality for your future Progress Bar component.

  • Flashtuning Progress Bar - Getting Started

    Posted by: Flashtuning

    on Nov 04, 2007

    For this tutorial the component ( FREE download ) should be installed and ready to use in Flash. Outlined below is a simple, generic use scenario that you may wish to perform to get familiarized with the component.

  • Flashtuning Scroll Bar - Getting Started

    Posted by: Flashtuning

    on Oct 31, 2007

    The Scroll Bar component ( free trial available ) should now be installed and ready to use in Flash. Outlined below is a simple, generic use scenario that you may wish to perform to get familiarized with the component.

  • Flash HTML Table Renderer - Getting Started

    Posted by: Flashtuning

    on Oct 31, 2007

    The Flashtuning Table Renderer component should now be installed and ready to use in Flash. Outlined below is a simple, generic use scenario that you may wish to perform to get familiarized with the componen ( free demo available ). The goal for the following example is to set up a simple table.

  • Flashtuning 3D Rotate - Getting started

    Posted by: Flashtuning

    on Oct 30, 2007

    Your component should now be installed and ready to use in Flash. Outlined below is a simple, generic use scenario that you may wish to perform to get familiarized with the 3D Rotate component ( free trial download available ).

  • Flashtuning 3D Scene - Getting Started

    Posted by: Flashtuning

    on Oct 30, 2007

    For this tutorial you need to have the FREE 3D Scene component installed and ready to use in Flash. Outlined below is a simple, generic use scenario that you may wish to perform to get familiarized with the component.

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