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Rows & Columns (New Feature!)
In Tree3D 2.0 we redesigned the way data is displayed. Before, items could only appear on a single horizontal row. Now you can define any number of visible rows and columns. Some great new possibilities with rows and columns are:
Vertical Tree By combining defining 1 Column, and tweaking the levelXSpacing and levelYSpacing parameters you can easily create vertical Trees.
3D Wall By combining Rows and Columns, you can easily create interactive 3D walls.
Great Memory and CPU handling (New Feature!)
Tree3D now uses the strictly necessary amount of CPU, reducing considerably the overhead of the component. Memory garbage collection is also handled by the component so that the memory footprint stays as low as possible at all times (*this feature requires flash player 9.0.115 or higher.
Alignment (New Feature!)
Tree3D can now be aligned to the left, right or centered. This affects views where there are more than 1 row.
Independent Vertical or Horizontal Camera Rotation (New Feature!)
Tree3D now has independent camera rotation.
On the fly setting changes (New Feature!)
Some settings that previously required a tree refresh may now be initiated on the fly. They will affect the current level and parent/child levels when the user navigates the tree.
Disabling Captions (New Feature!)
Caption texts may now be enabled or disabled.
Programatically open children (New Feature!)
Developers may not ask the component to open a child folder via Actionscript using the childItem method.
Data Driven
Tree3D loads information from XML objects. They can be external attribute based XML files or crafted within Flash from any other data source.
Customizable Label and Icon styles
The look and feel of the tree is easily customizable. You may use any MovieClip as an item icon. Icons may even be animated and may react for user interaction (eg. Folders may open and close on mouse over etc.).
Labels are also fully customizable both in style and content. Content for the labels may come from any attribute of the XML node itself.
Breadcrumb Navigation
Breadcrumb are visual path that allows the user to see where they are within the interface and to retrace their steps if needed.
Tree3D implement an easy to use breadcrumb navigation that displays a label showing the current hierarchy and allows the end user to navigate upwards with ease.
Customizable UI settings
The developer may easily customize the number of items per page, item position, item size and item spacing
Incredible 3D Eye Candy Effects
The user may customize some 3D parameters such as Camera Movement, Depth of field and Fog.
Customizable Scroll-bar
The built in scroll-bar may be replaced with any other scrollbar, even with Adobe's UIScrollbar.
Keyboard/Mouse Wheel Navigation
While on focus, tree3D allows horizontal navigation via keyboard (OSX and Windows) and mouse wheel (Windows only).
Papervision 3D Settings (New Feature!)
We added 3 settings to control the performance in tin tree3D's instance of Papervision 3D
Smoothing This setting may disable the bitmap smoothing for the tree items. Smoothing increases the picture quality but decreases the performance of the component. The default value is true.
Precise This affects how Papervision subdivides each item to render it correctly. Precision increases the accuracy of the item's texture but has an impact on performance. The default value is false.
Precision This settings defines the level of precision when precise is set to true. Valid values must be integer numbers 1 or higher. The default value is 8. This setting has no effect if precision is set to false.






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