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Posted by : digitalplant on 08/05/2008
4614 pageviews, 9 purchases
Package includes: FLA
Opens with: Flash 8
AS Version: ActionScript 2.0
Viewable with: Flash Player 9 and above
The customizable options can be accessed through several XML files.
template.XML
In this file you can define the number of tiles every object will be divided to. You must change the cols and rows numbers. The v_pos and h_pos variables define the position of the object that you will animate with the tiles. The speed of tile animation can be controlled by the mdelay variable. Larger number means lower speed. Also the default menu item can be set from here. It will result in auto select of this menu item as if it was pressed. In this file you can enter the copyright text. Choose an accent color and enter its hexadecimal value in this file. This color can be used in the template for many of its objects. The audio track can be set from here and you need to put the path to the file. The background tile image must be entered again with the full path to the file. Lastly from here you define which XML file the template will open to load its menu.
menu.XML
In this file you can set the space between the menu items - both horizontal and vertical. The leftmargin and rightmargin numbers define the space each menu item will have before and after its caption. The bar behind the menu can be different color than the menus - use the menu_back_color variable. The color of the text is global for all menu items and must be set in the normaltextcolor. The pressedtextcolor number stores the color of the caption when the menu item is pressed.
Each menu item has caption and an unique menu_id. In order for the menu to work properly please include one menu item with menu_id of 0. The command variable can be one of the following:
* change_object where you can set the movie to load and the resource file that the external movie may need;
* start_slideshow where you can set the XML file describing the slideshow;
* load_gallery where you can set the XML file describing the gallery;
* getURL where you need to set the requested URL and the target (_self/_blank);
XML Files Storing Text and Image Data
An example of such file is about_us.XML file. Set the images_frame_color for the rectangle frame around the images. The window_width and window_height variables hold the dimensions of the panel that will hold the text content. Set the margins around the text content by using leftmargin, rightmargin, topmargin and bottommargin variables. Within the CDATA portion you can put your HTML content. There is one thing you can use and that is the $accent_color variable - put it where you want the global accent_color to show. Also there is an option to use the margin attribute within the img tag to set margins for the image. The images will show a preloader and will use a tween effect to show. Use both images and SWF files in img tags.
XML Files Storing Slideshow Information
The wait variable stores the seconds between changing slideshow items. Set the repeat value to true or false to define if the slideshow will start again on ending. The show_time and interaction variables define if any controls will appear while the slideshow plays. Each slideshow item can define individual wait time or use the global wait time. The URL and target variables define if the slideshow item will have an URL link attached. Object variable holds the file that will load for the slideshow item and the params variable can set the resource file that the slideshow item may use. Put some caption text that will show in a text box below the slideshow item while it playing.
XML Files Storing Gallery Information
The gallery XML files has some similar options to the slideshow files. The reason for that is that each gallery can start a slideshow with its items. The slideshow_wait,
repeat and the show_time variables are the same as the ones in slideshow XML files. The wait variable here defines the delay between showing the gallery thumbnail images. The space defines the pixels between the thumbnail images. Count is the number of thumbnails each page will show and the scrollstep defines how many thumbnail will change on previous or next buttons clicked. Thumbnails can be orientated horizontally or vertically - set this using the thumbs_orientation variable. The thumbs_pop variable is still not used. The folder variable stores the path to the thumb images. Each gallery item can control its wait time when part of slideshow, the URL and the target variables for the link connected to it. The tar_width and tar_height variables define the thumb size, and the normal_width and normal_height define the size of the the thumb popup. Pressing a thumbnail is the same as if a menu item was pressed. Because of that fact each gallery item has command, attribut1 and attribut2 variables. The thumb variable holds the name of the thumb image. Each gallery item can store some caption text which will show using a text box.
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Accent Color Website Template
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Hi, did you send me the zip file? sorry, I haven't got it.=
Pls email to: cerebralprints@hotmail.com or emmasheng@gmail.com
Thanks
please give me your email and i will send you the zip file.
best regards
digitalplant
1. I'm using flashCS3 but my publish setting is flash8 ActionScript2.
2. Yes, I'm using download file "template.zip" and not doing anything. just tried to export. Maybe u can send me ur files to me again.
My email add is: cerebralprints@hotmail.com
Thanks a lot!
please write me exactly what version of flash u use. also can u check in your publish settings if you are trying to export for ActionScript 3?
and lastly – are you using the downloaded files and tried to export or you drag&drop elements of my files in your own project and tried to export.
sorry for asking these questions but i am very confused with this error. tweener class always worked for me error free.
Yes, i have include the caurina folder in my main folder when publish. But under caurina folder got a file call "Equation.as" have Error.
msg: This script contains errors. The errors encountered are listed in the Compiler Errors Panel.
in the Compiler Errors panel show: Tweener.as, Line 35
"import caurina.transitions.Equations;"
Thanx. hope to hear from u soon.
hi there,
you need to include the caurina folder in your main folder when trying to publish.
1. find btn_back_mc in FOLDER THE MENU/folder elements. you can make the elements in the color and shade layers transparent, also remove the frame layer altogether. just play with the elements to achieve your goals.
2. sorry the menu has no option for vertical positioning. in order to do that actionscript coding is needed.
Hi, I've bought this template, and it's very cool!!!
was a published problem. I get this message:
Tweener.as, Line 35
The class or interface 'caurina.transitions.Equations’ could not be loaded.
import caurina.transitions.Equations;
I am quite new to action script, I've looked all over for tutorials about this but they are hard to find:
1. How can I take out buttons background color or make it transparency?
2. is there possibility to make the first level is horizontal and then 2nd (3rd?) levels were vertical?
Please help, thanx!!








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yes i sent it on first email – just sent it on second one. hope it will come to you eventually….