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1. Making HS open a url:
Open the xml file and write your urls in the "data" attribute
<item ... data="www.google.com" />
Write the code to open the url:
function clickHandler(dat, lbl) {
// handler function receives "data" as string and "label" as string
getURL(dat);
}2. Making HS play a frame number:
Open the xml file and write your frame number in the "data" attribute
<item ... data="7" />
Write the code to play to that frame:
function clickHandler(dat, lbl) {
// handler function receives "data" as string and "label" as string
var frame:Number = Number(dat);
some_mc.gotoAndPlay(frame);
}3. Making HS play a frame given by label:
Open the xml file and write your frame label in the "data" attribute
<item ... data="intro" />
Write the code to play to that frame:
function clickHandler(dat, lbl) {
// handler function receives "data" as string and "label" as string
var label:String = dat;
some_mc.gotoAndPlay(label);
}Hopes things are more clear now.
In the Thumbnail.as file you can customise the way thumbnails will look or behave. Just read the comments and alter the variables so you'll get exactly what you want
In the HScroller.as file you can find additional variables wich can be altered with effects on the Scroller's list of thumbs






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