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Jump and Run Game incl. XML Level Editor

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mikolo Applications & Games Jump and Run Game incl. XML Level Editor This is a full Jump and Run Engine Project (source code in AS3) included an XML Level Editor for every level you want to design. Controll keys: W,A,D or arrows for walking and jumping. Use the mouse for shooting, when you found the weapon. Keep pressing a longer time for higher jumps (W or Up Arrow)! Tip: Take the weapon (bow) in level 1 and shoot the aliens $25 http://www.flashcomponents.net/component/jump_and_run_game_incl._xml_level_editor.html http://www.flashcomponents.nethttp://u1.flashcomponents.net/components/small/2800_1.png

License:

By purchasing and downloading this license, you are entitled, as buyer, to use  the product in ONE SINGLE NON-COMMERCIAL PROJECT ( website&nbs... [+]

> View graphic table with full license features

$25.00

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Package includes: FLA

Flash Version: Flash CS3, Flash CS4

Viewable with: Flash Player 9

Flash knowledge level: Advanced

Action Script: ActionScript 3.0

Product ID:F0902800

Author:

mikolo

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XML Level Editor:
- (64 Areas a 700x500pix) = 5600px width and 4000px height building one level in an xml file.
In the purchasing and sample file, you get following xml files to configure the game:

Level 1:
XML File: http://www.flashcomponents.net/upload/samples/4679/level_data/level_1.xml
- And the propertie xml file for level 1:
XML File: http://www.flashcomponents.net/upload/samples/4679/level_data/level_1_properties.xml

Level 2:
XML File: http://www.flashcomponents.net/upload/samples/4679/level_data/level_2.xml
- And the propertie xml file for level 2:
XML File: http://www.flashcomponents.net/upload/samples/4679/level_data/level_2_properties.xml

Level 3:
XML File: http://www.flashcomponents.net/upload/samples/4679/level_data/level_3.xml
- And the propertie xml file for level 3:
XML File: http://www.flashcomponents.net/upload/samples/4679/level_data/level_3_properties.xml

If you want to update more level, just copy following XML File and rename it to level_[Number of new level]: http://www.flashcomponents.net/upload/samples/4679/level_data/level_vorlage.xml ...or you use this to start with an empty level where you can start new. (keep the original sample xml files). Also you have to do with the Properties XML files. Just copy this files for other level and change the number (keep the original sample xml files)

- 18 different Aliens (Predator) Properties -> artificial intelligence (A00 - A18)
- Define the start area, where the hero starts running
- Define the points when hero collect diamands (in the property xml file)
- Define the background image for every level (in the property xml file)
- You can change the level time (in the property xml file)
- You can upgrade grafics in frames and write the frame number into xml properties to show other grafics in level.

Game:
- incl. Parallax Background Effekt Programming (Fake 3D Optik)
- You can change the sound in the flash library(please change)
- You can change the hero character in the flash library
- You can change the ground tiles in the flash library
- You can change every grafics in flash library
- Musik on//off Button and Function
- Game Pause Button and Functon
- Game Stop Btton and Function
- Plattforms can work as lift (There exists 10 different Plattforms incl. lift, clouds etc.)
- Trampolin (XML Code ID T00)
- Water (Ground Tile -> Working Example is in level_3_properties.xml)
- Exit for next Level (XML Code ID E00)
- Calculator Script when finished a level (counting collected diamands and shooted alien points)
- Find a secret (XML Code G00)
- Find the last secret (XML Code ID F99)
- Help Arrows to find the right way out (XML Code ID Z00 - Z07)
- Automatic Scroller in dynamic Textfields (works also width Mouse Wheel on Mac, but only if embeded in html site)
- Tile Based Programming (The unused areas and all other game items are not visible by running to get better performance)
- Find Items, where Hero comes out in this area next time after he lost a life. (XML Code ID H00)
- Incl. an automatic MovieClip Scroller for any MovieClip (Example when you click AGB or Impresum Button at the top in Sample)

Hero Features:
- Hero can find different weapons
- Hero can shoot Alien (arrows not goes thru plattforms)
- Hero can shoot 360 in game area (move the mouse around hero)
- Hero can jump (on plattforms, trampolin)
- Hero can meet friends (Game will paused and show infos)
- Hero can loose Energy
- Hero can die
- Hero can collect diamands
- Hero can drive on lift
- Define Hero variables value in timeline:
var gravity:Number = 1.0;
var max_falling_speed:Number = 20;
var jumpspeed:Number = 12;
var ground_acceleration:Number = 10; // Anfahr Geschwindigkeit
var ground_friction:Number = 5.7; // Bremsgeschwindigkeit
var air_acceleration:Number = 10.0;
var air_friction:Number = 0.7;


Alien Feature in xml Properties File:
- random jumping
- random shooting
- random running direction change
- define the running area distance (or random)
- define how many energy loose hero when alien shoots or hit hero
- You can define the distance to activate the aliens (distance2Activate) in pixeln. (700 is a good value)
- Here is an Example for a stupid standing Alien in Level 1:







Try the game and enjoy!

$25.00

buy now

License:

Personal License By purchasing and downloading this license, you are entitled, as buyer, to use  the product in ONE SINGLE NON-COMMERCIAL PROJECT ( website or other multimedia project not generating income ), your personal work or work for a client. You may not redistribute / resell the functionality provided with the purchased product without the author's and / or FlashComponents.net written permission, but you may modify its content. In case you want to use the product for a commercial project then you will have to buy the 'Commercial License'.

Usage Terms: Personal Commercial Multiple
Use in ONE SINGLE NON-COMMERCIAL project
Unlimited use in the same project
Use in ONE SINGLE COMMERCIAL project
For your client's ONE SINGLE COMMERCIAL project
MULTIPLE COMMERCIAL projects
For your client's MULTIPLE COMMERCIAL projects

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  • New tags have been added for the new component Jump and Run Full Game incl. XML Level Editor

    #  /  PM  /  posted on Oct 21, 2009
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