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Posted by : mikolo
Package includes: FLA
Opens with: Flash CS3, Flash CS4
AS Version: ActionScript 3.0
Viewable with: Flash Player 9 and above
Flash knowledge required: Advanced
Documentation: N/A
Jump and Run Game incl. XML Level Editor
XML Level Editor:
- (64 Areas a 700x500pix) = 5600px width and 4000px height building one level in an xml file.
In the purchasing and sample file, you get following xml files to configure the game:
Level 1:
XML File: http://www.flashcomponents.net/upload/samples/4679/level_data/level_1.xml
- And the propertie xml file for level 1:
XML File: http://www.flashcomponents.net/upload/samples/4679/level_data/level_1_properties.xml
Level 2:
XML File: http://www.flashcomponents.net/upload/samples/4679/level_data/level_2.xml
- And the propertie xml file for level 2:
XML File: http://www.flashcomponents.net/upload/samples/4679/level_data/level_2_properties.xml
Level 3:
XML File: http://www.flashcomponents.net/upload/samples/4679/level_data/level_3.xml
- And the propertie xml file for level 3:
XML File: http://www.flashcomponents.net/upload/samples/4679/level_data/level_3_properties.xml
If you want to update more level, just copy following XML File and rename it to level_[Number of new level]: http://www.flashcomponents.net/upload/samples/4679/level_data/level_vorlage.xml ...or you use this to start with an empty level where you can start new. (keep the original sample xml files). Also you have to do with the Properties XML files. Just copy this files for other level and change the number (keep the original sample xml files)
- 18 different Aliens (Predator) Properties -> artificial intelligence (A00 - A18)
- Define the start area, where the hero starts running
- Define the points when hero collect diamands (in the property xml file)
- Define the background image for every level (in the property xml file)
- You can change the level time (in the property xml file)
- You can upgrade grafics in frames and write the frame number into xml properties to show other grafics in level.
Game:
- incl. Parallax Background Effekt Programming (Fake 3D Optik)
- You can change the sound in the flash library(please change)
- You can change the hero character in the flash library
- You can change the ground tiles in the flash library
- You can change every grafics in flash library
- Musik on//off Button and Function
- Game Pause Button and Functon
- Game Stop Btton and Function
- Plattforms can work as lift (There exists 10 different Plattforms incl. lift, clouds etc.)
- Trampolin (XML Code ID T00)
- Water (Ground Tile -> Working Example is in level_3_properties.xml)
- Exit for next Level (XML Code ID E00)
- Calculator Script when finished a level (counting collected diamands and shooted alien points)
- Find a secret (XML Code G00)
- Find the last secret (XML Code ID F99)
- Help Arrows to find the right way out (XML Code ID Z00 - Z07)
- Automatic Scroller in dynamic Textfields (works also width Mouse Wheel on Mac, but only if embeded in html site)
- Tile Based Programming (The unused areas and all other game items are not visible by running to get better performance)
- Find Items, where Hero comes out in this area next time after he lost a life. (XML Code ID H00)
- Incl. an automatic MovieClip Scroller for any MovieClip (Example when you click AGB or Impresum Button at the top in Sample)
Hero Features:
- Hero can find different weapons
- Hero can shoot Alien (arrows not goes thru plattforms)
- Hero can shoot 360 in game area (move the mouse around hero)
- Hero can jump (on plattforms, trampolin)
- Hero can meet friends (Game will paused and show infos)
- Hero can loose Energy
- Hero can die
- Hero can collect diamands
- Hero can drive on lift
- Define Hero variables value in timeline:
var gravity:Number = 1.0;
var max_falling_speed:Number = 20;
var jumpspeed:Number = 12;
var ground_acceleration:Number = 10; // Anfahr Geschwindigkeit
var ground_friction:Number = 5.7; // Bremsgeschwindigkeit
var air_acceleration:Number = 10.0;
var air_friction:Number = 0.7;Alien Feature in xml Properties File:
- random jumping
- random shooting
- random running direction change
- define the running area distance (or random)
- define how many energy loose hero when alien shoots or hit hero
- You can define the distance to activate the aliens (distance2Activate) in pixeln. (700 is a good value)
- Here is an Example for a stupid standing Alien in Level 1:
<propertyObject id="A00" description="Alien White-steht" scaleX="0.7" scaleY="0.7" a_gravity="1.2" distance2Activate="400" collectPoints="10" currentAlienFrame="1" hasEyes="2" hit_hero_value="0.5" isFriend="0">
<Object name="runningObject" enabled="0" runningArea="100" runningSpeed="1.3" startDirectionNumber="1" enableRandomDirectionChange="0" randomDirectionMaxSeconds="2000" followHero="1" enableEndlessArea="1"></Object>
<Object name="jumpObject" enabled="0" enableFixJumpIntervall="0" fix_jumpIntervallSec="2000" enableRandomJumpIntervall="1" random_jumpIntervallMaxSec="1000" enableFixJumpPower="0" fix_jumpPower="16" enableRandomJumpPower="1" random_max_jumpPower="30"></Object>
<Object name="shootObject" enabled="0" enableFixShootIntervall="1" fix_shootIntervallSec="1000" enableRandomShootIntervall="0" random_shootIntervallMinSec="1000" random_shootIntervallMaxSec="2000" enableFixShootPower="1" fix_shootPower="5" enableRandomShootPower="0" random_min_shootPower="10" random_max_shootPower="30" shootHero="1" hasWeapon="1" weaponNumber="1" shoot_hero_value="100"></Object>
<Object name="animationObject" enabled="0" animationFrame="0" restartHitTime="0"></Object>
</propertyObject>Try the game and enjoy!
- Price : $49
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New tags have been added for the new component Jump and Run Full Game incl. XML Level Editor