FlashComponents.net - Latest Articles http://www.flashcomponents.net/ en http://www.flashcomponents.net/images/logo_rss.gif FlashComponents.net - Latest Articles http://www.flashcomponents.net/ Copyright (c) 2001-2008 Flash Components contact@flashcomponents.net Fri, 05 Dec 2008 11:16:48 EET From Flash to Flex: Creating ActionScript Components for Flex http://www.flashcomponents.net/articles/from_flash_to_flex_creating_actionscript_components_for_flex.html Do you want to develop applications more quickly, write cleaner code, and use external sources as the data that drives your applications? Kris Hadlock explains how to create an ActionScript component for Flex by using XML as a data source to offer reusability in your Flex applications. The Flash to Flex series has covered the basic creation of a Flex project and making a move to ActionScript 3 (AS3). In this article we will take a deeper look at class creation in Flex and learn how to develop a...]]> Fri, 28 Dec 2007 04:22:49 EET From Flash to Flex: Moving to ActionScript 3 http://www.flashcomponents.net/articles/from_flash_to_flex_moving_to_actionscript_3.html In his second article from the Flash to Flex series, which focuses on helping you migrate your work environment from Flash to Flex by learning the differences between and comparing the two applications, Kris Hadlock shows you all you need to know to get started using ActionScript 3. In this article you'll learn how to create packages and classes and incorporate them into a Flex project. For years there has seemed to be a stigma in the development community about developing with AS (ActionScri...]]> Fri, 28 Dec 2007 04:22:20 EET From Flash to Flex: Integrating ActionScript with MXML http://www.flashcomponents.net/articles/from_flash_to_flex_integrating_actionscript_with_mxml.html Are you familiar with Flash and interested in making a move to Flex? This article is for you. It will show you the differences between the two applications and how to make a smooth transition. In this first article of a multipart series, "From Flash to Flex," Kris Hadlock shows you how to begin creating your first Flex application by integrating ActionScript with MXML. The Flash to Flex series will focus on helping you migrate your work environment from Flash to Flex by learning the differenc...]]> Fri, 28 Dec 2007 04:21:50 EET From Flash to Flex: Understanding Flex Events http://www.flashcomponents.net/articles/understanding_flex_events.html Events drive and breathe life into Flex applications, so understanding them is crucial to Flex development. In the latest article in the "From Flash to Flex" series, Kris Hadlock explains Flex events and how to incorporate them into object-oriented code. Everything in Flex occurs based on an event. This means that simply clicking a button or key to moving the mouse or receiving a response from a web service provides developers with the ability to trigger a custom event in their Flex applicati...]]> Fri, 28 Dec 2007 04:21:17 EET Extending Ajax with the Flash/JavaScript Integration Kit http://www.flashcomponents.net/articles/extending_ajax_with_the_flash_javascript_integration_kit.html Want more control over the user experience? Because Flash makes graphical programming quick, easy, and attractive, and because JavaScript is very effective at manipulating HTML, they can be leveraged to focus on their strengths. Kris Hadlock shows you how to extend AJAX (Asynchronous JavaScript and XML) by cross-communicating between Flash and JavaScript. Discover how this technique enables technologies to focus on specialized tasks, and helps create the ultimate user experience. One of the b...]]> Fri, 28 Dec 2007 04:20:46 EET How to Use the XPathAPI in Flash http://www.flashcomponents.net/articles/how_to_use_the_xpathapi_in_flash.html Flash 8 has delivered the ability to do simple searches for node names and attribute values in an XML file with its new XPathAPI class. Kris Hadlock shows how to use the XPathAPI in Flash 8 to simplify and give power to your XML parsing. XML has bridged the gap between technologies and added a lot of power to Flash, allowing it to be more dynamic and flexible for building large applications. XML in Flash has been a possibility since Flash 5 with ActionScript 1, and significantly improved when...]]> Fri, 28 Dec 2007 04:19:45 EET How to Use the ExternalInterface http://www.flashcomponents.net/articles/how_to_use_the_externalinterface.html Kris Hadlock explores the use of the ExternalInterface class in Flash 8. With ExternalInterface, you can build robust object-oriented Flash applications that can be connected to the outside world and tied to databases and other server-side processes. [st]Connecting ActionScript and Other Languages[/st]A few new classes in Flash 8 push it beyond previous versions by providing external communication with other technologies. Developers have been coding workaround external communication solutions f...]]> Fri, 28 Dec 2007 04:15:54 EET How to Upload a File by Using the Flash FileReference Object http://www.flashcomponents.net/articles/how_to_upload_a_file_by_using_the_flash_filereference_object.html Flash has long lacked the ability to upload files, a standard function in programming languages. Kris Hadlock cheers the addition of the [u]FileReference[/u] object in Flash 8; by combining a bit of ActionScript and PHP, it's now quite simple to create a Flash file-uploading GUI. The [u]FileReference[/u] class is a long-awaited addition to Flash. This class allows you to browse local drives on a user's computer and provide the user with the ability to select files for upload by sending the fi...]]> Fri, 28 Dec 2007 04:12:43 EET Using the LocalStyleManager Components (Nov 2002) http://www.flashcomponents.net/articles/using_the_localstylemanager_components.html The LocalStyleManagers flash extension consist of 3 separate components that work together towards a common goal of providing skinning functionality to the Flash UI Components in the Flash MX IDE itself, in real time as well as runtime. This article will explain how to use these components. [u]Attention[/u]: This article refers to the original component developed by Darshan Sawardekar. The functionality and features may not work as expected in the current Flash version, but the code can be r...]]> Fri, 30 Nov 2007 01:26:51 EET Creating custom Flash MX Component Help (Nov 2002) http://www.flashcomponents.net/articles/flashhelp.html The Flash MX component architecture introduces a powerful and flexible way to leverage existing code, both your own and that written by others. The opportunity to develop Flash components to be reused by others is limited only by your imagination. Learning how to use these components, however, should not be left up to your user's imagination. As more components become available it is important that both developers and designers be able to easily make use of them. This article describes the pr...]]> Fri, 02 Nov 2007 20:04:23 EET