<?xml version="1.0" encoding="utf-8"?>
<PropertyObjects>
	
	<!-- Level SETTINGS -->
	<propertyObject id="SETTINGS" startArea="56" levelTime="1" bonusPointsAliens="10" bonusPointsDiamants="1" bonusPointsSecret="100" bonusPointsTime="1" level_pic="dottyclouds.jpg">
		<Object name="">
		</Object>
	</propertyObject>
	
	<!-- Ground Tiles -->
	<propertyObject id="GROUND_TILE_01" description="Level 1 - Erde" instance="Erde_1" layoutFrame="1" yPos="500" enableDead="0" hit_value="700">
		<Object name="">
		</Object>
	</propertyObject>
	<propertyObject id="GROUND_TILE_02" description="Level 1 - Water" instance="Erde_1" layoutFrame="2" yPos="500" enableDead="0" hit_value="700">
		<Object name="">
		</Object>
	</propertyObject>
	<propertyObject id="GROUND_TILE_03" description="Level 1 - Erde" instance="Erde_1" layoutFrame="3" yPos="500" enableDead="0" hit_value="700">
		<Object name="">
		</Object>
	</propertyObject>
	<propertyObject id="GROUND_TILE_04" description="Level 1 - Erde" instance="Erde_1" layoutFrame="4" yPos="500" enableDead="0" hit_value="700">
		<Object name="">
		</Object>
	</propertyObject>
	<propertyObject id="GROUND_TILE_05" description="Level 1 - Erde" instance="Erde_1" layoutFrame="5" yPos="500" enableDead="0" hit_value="700">
		<Object name="">
		</Object>
	</propertyObject>
	<propertyObject id="GROUND_TILE_06" description="Level 1 - Erde" instance="Erde_1" layoutFrame="6" yPos="500" enableDead="0" hit_value="700">
		<Object name="">
		</Object>
	</propertyObject>
	<propertyObject id="GROUND_TILE_07" description="Level 1 - Erde" instance="Erde_1" layoutFrame="7" yPos="500" enableDead="0" hit_value="700">
		<Object name="">
		</Object>
	</propertyObject>
	<propertyObject id="GROUND_TILE_08" description="Level 1 - Erde" instance="Erde_1" layoutFrame="8" yPos="500" enableDead="0" hit_value="700">
		<Object name="">
		</Object>
	</propertyObject>
	
	
	<!-- Aliens -->
	<propertyObject id="A00" description="Alien White-steht" scaleX="0.7" scaleY="0.7" a_gravity="1.2" distance2Activate="400" collectPoints="10" currentAlienFrame="1" hasEyes="2" hit_hero_value="0.5" isFriend="0">
		<Object name="runningObject" enabled="0" runningArea="100" runningSpeed="1.3" startDirectionNumber="1" enableRandomDirectionChange="0" randomDirectionMaxSeconds="2000" followHero="1" enableEndlessArea="1"></Object>
		<Object name="jumpObject" enabled="0" enableFixJumpIntervall="0" fix_jumpIntervallSec="2000" enableRandomJumpIntervall="1" random_jumpIntervallMaxSec="1000" enableFixJumpPower="0" fix_jumpPower="16" enableRandomJumpPower="1" random_max_jumpPower="30"></Object>
		<Object name="shootObject" enabled="0" enableFixShootIntervall="1" fix_shootIntervallSec="1000" enableRandomShootIntervall="0" random_shootIntervallMinSec="1000" random_shootIntervallMaxSec="2000" enableFixShootPower="1" fix_shootPower="5" enableRandomShootPower="0" random_min_shootPower="10" random_max_shootPower="30" shootHero="1" hasWeapon="1" weaponNumber="1" shoot_hero_value="100"></Object>
		<Object name="animationObject" enabled="0" animationFrame="0" restartHitTime="0"></Object>
	</propertyObject>
	
	<propertyObject id="A01" description="Alien White-steht + schießt" scaleX="0.7" scaleY="0.7" a_gravity="1.2" distance2Activate="400" collectPoints="20" currentAlienFrame="1" hasEyes="2" hit_hero_value="0.5" isFriend="0">
		<Object name="runningObject" enabled="0" runningArea="620" runningSpeed="2" startDirectionNumber="1" enableRandomDirectionChange="0" randomDirectionMaxSeconds="2000" followHero="0" enableEndlessArea="0"></Object>
		<Object name="jumpObject" enabled="0" enableFixJumpIntervall="1" fix_jumpIntervallSec="1000" enableRandomJumpIntervall="0" random_jumpIntervallMaxSec="1000" enableFixJumpPower="1" fix_jumpPower="15" enableRandomJumpPower="0" random_max_jumpPower="30"></Object>
		<Object name="shootObject" enabled="1" enableFixShootIntervall="1" fix_shootIntervallSec="2000" enableRandomShootIntervall="0" random_shootIntervallMinSec="1000" random_shootIntervallMaxSec="10000" enableFixShootPower="1" fix_shootPower="5" enableRandomShootPower="0" random_min_shootPower="10" random_max_shootPower="30" shootHero="1" hasWeapon="1" weaponNumber="1" shoot_hero_value="30"></Object>
		<Object name="animationObject" enabled="0" animationFrame="0" restartHitTime="0"></Object>
	</propertyObject>
	
	<propertyObject id="A02" description="Alien White-läuft-zufällig-rechts 1 Area" scaleX="0.7" scaleY="0.7" a_gravity="1.2" distance2Activate="400" collectPoints="30" currentAlienFrame="1" hasEyes="2" hit_hero_value="1" isFriend="0">
		<Object name="runningObject" enabled="1" runningArea="620" runningSpeed="2" startDirectionNumber="1" enableRandomDirectionChange="1" randomDirectionMaxSeconds="10000" followHero="0" enableEndlessArea="0"></Object>
		<Object name="jumpObject" enabled="0" enableFixJumpIntervall="1" fix_jumpIntervallSec="3000" enableRandomJumpIntervall="1" random_jumpIntervallMaxSec="3000" enableFixJumpPower="1" fix_jumpPower="20" enableRandomJumpPower="1" random_max_jumpPower="30"></Object>
		<Object name="shootObject" enabled="0" enableFixShootIntervall="1" fix_shootIntervallSec="3000" enableRandomShootIntervall="0" random_shootIntervallMinSec="1000" random_shootIntervallMaxSec="2000" enableFixShootPower="1" fix_shootPower="5" enableRandomShootPower="0" random_min_shootPower="10" random_max_shootPower="30" shootHero="0" hasWeapon="1" weaponNumber="1" shoot_hero_value="100"></Object>
		<Object name="animationObject" enabled="0" animationFrame="0" restartHitTime="0"></Object>
	</propertyObject>
	
	<propertyObject id="A03" description="Alien White-läuft + springt 3 Area-nach rechts" scaleX="0.7" scaleY="0.7" a_gravity="1.2" distance2Activate="400" collectPoints="30" currentAlienFrame="1" hasEyes="2" hit_hero_value="1" isFriend="0">
		<Object name="runningObject" enabled="1" runningArea="1900" runningSpeed="2" startDirectionNumber="1" enableRandomDirectionChange="0" randomDirectionMaxSeconds="2000" followHero="0" enableEndlessArea="0"></Object>
		<Object name="jumpObject" enabled="1" enableFixJumpIntervall="1" fix_jumpIntervallSec="4000" enableRandomJumpIntervall="0" random_jumpIntervallMaxSec="1000" enableFixJumpPower="1" fix_jumpPower="17" enableRandomJumpPower="0" random_max_jumpPower="30"></Object>
		<Object name="shootObject" enabled="0" enableFixShootIntervall="1" fix_shootIntervallSec="3000" enableRandomShootIntervall="0" random_shootIntervallMinSec="1000" random_shootIntervallMaxSec="2000" enableFixShootPower="1" fix_shootPower="5" enableRandomShootPower="0" random_min_shootPower="10" random_max_shootPower="30" shootHero="0" hasWeapon="1" weaponNumber="1" shoot_hero_value="100"></Object>
		<Object name="animationObject" enabled="0" animationFrame="0" restartHitTime="0"></Object>
	</propertyObject>
	
	<propertyObject id="A04" description="Alien White-läuft+springt zufällig 3 Area-nach links" scaleX="0.7" scaleY="0.7" a_gravity="1.2" distance2Activate="400" collectPoints="30" currentAlienFrame="1" hasEyes="2" hit_hero_value="1" isFriend="0">
		<Object name="runningObject" enabled="1" runningArea="1900" runningSpeed="2.5" startDirectionNumber="0" enableRandomDirectionChange="0" randomDirectionMaxSeconds="2000" followHero="0" enableEndlessArea="0"></Object>
		<Object name="jumpObject" enabled="1" enableFixJumpIntervall="0" fix_jumpIntervallSec="3000" enableRandomJumpIntervall="1" random_jumpIntervallMaxSec="3000" enableFixJumpPower="0" fix_jumpPower="10" enableRandomJumpPower="1" random_max_jumpPower="16"></Object>
		<Object name="shootObject" enabled="0" enableFixShootIntervall="1" fix_shootIntervallSec="3000" enableRandomShootIntervall="0" random_shootIntervallMinSec="1000" random_shootIntervallMaxSec="2000" enableFixShootPower="1" fix_shootPower="5" enableRandomShootPower="0" random_min_shootPower="10" random_max_shootPower="30" shootHero="0" hasWeapon="1" weaponNumber="1" shoot_hero_value="30"></Object>
		<Object name="animationObject" enabled="0" animationFrame="0" restartHitTime="0"></Object>
	</propertyObject>

	<propertyObject id="A05" description="Alien White-läuft-zufällig/springt/schießt 3 Area-links" scaleX="0.5" scaleY="0.5" a_gravity="1.2" distance2Activate="400" collectPoints="50" currentAlienFrame="1" hasEyes="2" hit_hero_value="1" isFriend="0">
		<Object name="runningObject" enabled="1" runningArea="1900" runningSpeed="2.5" startDirectionNumber="0" enableRandomDirectionChange="1" randomDirectionMaxSeconds="5000" followHero="0" enableEndlessArea="0"></Object>
		<Object name="jumpObject" enabled="1" enableFixJumpIntervall="1" fix_jumpIntervallSec="3000" enableRandomJumpIntervall="0" random_jumpIntervallMaxSec="1000" enableFixJumpPower="0" fix_jumpPower="16" enableRandomJumpPower="1" random_max_jumpPower="25"></Object>
		<Object name="shootObject" enabled="1" enableFixShootIntervall="1" fix_shootIntervallSec="1000" enableRandomShootIntervall="0" random_shootIntervallMinSec="1000" random_shootIntervallMaxSec="2000" enableFixShootPower="1" fix_shootPower="5" enableRandomShootPower="0" random_min_shootPower="10" random_max_shootPower="30" shootHero="1" hasWeapon="1" weaponNumber="1" shoot_hero_value="30"></Object>
		<Object name="animationObject" enabled="0" animationFrame="0" restartHitTime="0"></Object>
	</propertyObject>
	
<propertyObject id="A06" description="Alien White-läuft/springt-zufällig/schießt-zufällig 1 Area-rechts" scaleX="0.6" scaleY="0.6" a_gravity="1.2" distance2Activate="400" collectPoints="50" currentAlienFrame="1" hasEyes="2" hit_hero_value="1" isFriend="0">
		<Object name="runningObject" enabled="1" runningArea="620" runningSpeed="2" startDirectionNumber="1" enableRandomDirectionChange="0" randomDirectionMaxSeconds="2000" followHero="0" enableEndlessArea="0"></Object>
		<Object name="jumpObject" enabled="1" enableFixJumpIntervall="0" fix_jumpIntervallSec="2000" enableRandomJumpIntervall="1" random_jumpIntervallMaxSec="5000" enableFixJumpPower="0" fix_jumpPower="16" enableRandomJumpPower="1" random_max_jumpPower="20"></Object>
		<Object name="shootObject" enabled="1" enableFixShootIntervall="0" fix_shootIntervallSec="3000" enableRandomShootIntervall="1" random_shootIntervallMinSec="1000" random_shootIntervallMaxSec="4000" enableFixShootPower="0" fix_shootPower="5" enableRandomShootPower="1" random_min_shootPower="4" random_max_shootPower="10" shootHero="1" hasWeapon="1" weaponNumber="1" shoot_hero_value="30"></Object>
		<Object name="animationObject" enabled="0" animationFrame="0" restartHitTime="0"></Object>
	</propertyObject>	
	
	<propertyObject id="A07" description="Alien White-läuft/springt-zufällig/schießt-zufällig 3 Area-rechts" scaleX="0.7" scaleY="0.7" a_gravity="1.2" distance2Activate="400" collectPoints="50" currentAlienFrame="1" hasEyes="2" hit_hero_value="1" isFriend="0">
		<Object name="runningObject" enabled="1" runningArea="1900" runningSpeed="2" startDirectionNumber="1" enableRandomDirectionChange="0" randomDirectionMaxSeconds="2000" followHero="0" enableEndlessArea="0"></Object>
		<Object name="jumpObject" enabled="1" enableFixJumpIntervall="0" fix_jumpIntervallSec="2000" enableRandomJumpIntervall="1" random_jumpIntervallMaxSec="5000" enableFixJumpPower="0" fix_jumpPower="16" enableRandomJumpPower="1" random_max_jumpPower="20"></Object>
		<Object name="shootObject" enabled="1" enableFixShootIntervall="0" fix_shootIntervallSec="3000" enableRandomShootIntervall="1" random_shootIntervallMinSec="2000" random_shootIntervallMaxSec="3000" enableFixShootPower="0" fix_shootPower="5" enableRandomShootPower="1" random_min_shootPower="10" random_max_shootPower="30" shootHero="1" hasWeapon="1" weaponNumber="1" shoot_hero_value="30"></Object>
		<Object name="animationObject" enabled="0" animationFrame="0" restartHitTime="0"></Object>
	</propertyObject>
	
<propertyObject id="A08" description="Alien White-steht+springt-zufällig" scaleX="0.6" scaleY="0.6" a_gravity="1.2" distance2Activate="400" collectPoints="20" currentAlienFrame="1" hasEyes="2" hit_hero_value="1" isFriend="0">
		<Object name="runningObject" enabled="0" runningArea="3000" runningSpeed="2" startDirectionNumber="1" enableRandomDirectionChange="0" randomDirectionMaxSeconds="2000" followHero="0" enableEndlessArea="0"></Object>
		<Object name="jumpObject" enabled="1" enableFixJumpIntervall="0" fix_jumpIntervallSec="2000" enableRandomJumpIntervall="1" random_jumpIntervallMaxSec="2000" enableFixJumpPower="0" fix_jumpPower="16" enableRandomJumpPower="1" random_max_jumpPower="25"></Object>
		<Object name="shootObject" enabled="0" enableFixShootIntervall="1" fix_shootIntervallSec="3000" enableRandomShootIntervall="0" random_shootIntervallMinSec="1000" random_shootIntervallMaxSec="2000" enableFixShootPower="1" fix_shootPower="5" enableRandomShootPower="0" random_min_shootPower="10" random_max_shootPower="30" shootHero="1" hasWeapon="1" weaponNumber="1" shoot_hero_value="100"></Object>
		<Object name="animationObject" enabled="0" animationFrame="0" restartHitTime="0"></Object>
	</propertyObject>
	
	<propertyObject id="A09" description="Alien White-läuft-zufällig+springt 1 Aera-rechts" scaleX="0.6" scaleY="0.6" a_gravity="1.2" distance2Activate="400" collectPoints="30" currentAlienFrame="1" hasEyes="2" hit_hero_value="1" isFriend="0">
		<Object name="runningObject" enabled="1" runningArea="620" runningSpeed="2" startDirectionNumber="1" enableRandomDirectionChange="1" randomDirectionMaxSeconds="5000" followHero="0" enableEndlessArea="0"></Object>
		<Object name="jumpObject" enabled="1" enableFixJumpIntervall="1" fix_jumpIntervallSec="2000" enableRandomJumpIntervall="0" random_jumpIntervallMaxSec="1000" enableFixJumpPower="1" fix_jumpPower="20" enableRandomJumpPower="0" random_max_jumpPower="30"></Object>
		<Object name="shootObject" enabled="0" enableFixShootIntervall="1" fix_shootIntervallSec="3000" enableRandomShootIntervall="0" random_shootIntervallMinSec="1000" random_shootIntervallMaxSec="2000" enableFixShootPower="1" fix_shootPower="5" enableRandomShootPower="0" random_min_shootPower="10" random_max_shootPower="30" shootHero="1" hasWeapon="1" weaponNumber="1" shoot_hero_value="100"></Object>
		<Object name="animationObject" enabled="0" animationFrame="0" restartHitTime="0"></Object>
	</propertyObject>
	
<propertyObject id="A10" description="Alien White-steht/spring-zufällig/schießt" scaleX="0.6" scaleY="0.6" a_gravity="1.2" distance2Activate="400" collectPoints="30" currentAlienFrame="1" hasEyes="2" hit_hero_value="2" isFriend="0">
		<Object name="runningObject" enabled="0" runningArea="3000" runningSpeed="2" startDirectionNumber="1" enableRandomDirectionChange="0" randomDirectionMaxSeconds="2000" followHero="0" enableEndlessArea="0"></Object>
		<Object name="jumpObject" enabled="1" enableFixJumpIntervall="1" fix_jumpIntervallSec="2000" enableRandomJumpIntervall="0" random_jumpIntervallMaxSec="1000" enableFixJumpPower="1" fix_jumpPower="16" enableRandomJumpPower="0" random_max_jumpPower="30"></Object>
		<Object name="shootObject" enabled="1" enableFixShootIntervall="1" fix_shootIntervallSec="2000" enableRandomShootIntervall="0" random_shootIntervallMinSec="1000" random_shootIntervallMaxSec="2000" enableFixShootPower="1" fix_shootPower="3" enableRandomShootPower="0" random_min_shootPower="10" random_max_shootPower="30" shootHero="1" hasWeapon="1" weaponNumber="1" shoot_hero_value="100"></Object>
		<Object name="animationObject" enabled="0" animationFrame="0" restartHitTime="0"></Object>
	</propertyObject>

<propertyObject id="A11" description="Alien White-läuft/schießt-mittlere Plattform" scaleX="0.6" scaleY="0.6" a_gravity="1.2" distance2Activate="400" collectPoints="30" currentAlienFrame="1" hasEyes="2" hit_hero_value="2" isFriend="0">
		<Object name="runningObject" enabled="1" runningArea="90" runningSpeed="1" startDirectionNumber="1" enableRandomDirectionChange="0" randomDirectionMaxSeconds="2000" followHero="0" enableEndlessArea="0"></Object>
		<Object name="jumpObject" enabled="0" enableFixJumpIntervall="1" fix_jumpIntervallSec="2000" enableRandomJumpIntervall="0" random_jumpIntervallMaxSec="1000" enableFixJumpPower="1" fix_jumpPower="16" enableRandomJumpPower="0" random_max_jumpPower="30"></Object>
		<Object name="shootObject" enabled="1" enableFixShootIntervall="1" fix_shootIntervallSec="2000" enableRandomShootIntervall="0" random_shootIntervallMinSec="1000" random_shootIntervallMaxSec="2000" enableFixShootPower="1" fix_shootPower="3" enableRandomShootPower="0" random_min_shootPower="10" random_max_shootPower="30" shootHero="1" hasWeapon="1" weaponNumber="1" shoot_hero_value="100"></Object>
		<Object name="animationObject" enabled="0" animationFrame="0" restartHitTime="0"></Object>
	</propertyObject>	
	
	<propertyObject id="A12" description="Alien White-läuft/springt/schießt-mittlere Plattform" scaleX="0.6" scaleY="0.6" a_gravity="1.2" distance2Activate="400" collectPoints="30" currentAlienFrame="1" hasEyes="2" hit_hero_value="2" isFriend="0">
		<Object name="runningObject" enabled="1" runningArea="90" runningSpeed="1" startDirectionNumber="1" enableRandomDirectionChange="0" randomDirectionMaxSeconds="2000" followHero="0" enableEndlessArea="0"></Object>
		<Object name="jumpObject" enabled="1" enableFixJumpIntervall="1" fix_jumpIntervallSec="2000" enableRandomJumpIntervall="0" random_jumpIntervallMaxSec="1000" enableFixJumpPower="1" fix_jumpPower="20" enableRandomJumpPower="0" random_max_jumpPower="30"></Object>
		<Object name="shootObject" enabled="1" enableFixShootIntervall="1" fix_shootIntervallSec="2000" enableRandomShootIntervall="0" random_shootIntervallMinSec="1000" random_shootIntervallMaxSec="2000" enableFixShootPower="1" fix_shootPower="3" enableRandomShootPower="0" random_min_shootPower="10" random_max_shootPower="30" shootHero="1" hasWeapon="1" weaponNumber="1" shoot_hero_value="100"></Object>
		<Object name="animationObject" enabled="0" animationFrame="0" restartHitTime="0"></Object>
	</propertyObject>
	
	<propertyObject id="A13" description="Alien White-läuft/springt-zufällig/schießt-zufällig 1 Area-links" scaleX="0.6" scaleY="0.6" a_gravity="1.2" distance2Activate="400" collectPoints="50" currentAlienFrame="1" hasEyes="2" hit_hero_value="1" isFriend="0">
		<Object name="runningObject" enabled="1" runningArea="620" runningSpeed="2" startDirectionNumber="0" enableRandomDirectionChange="0" randomDirectionMaxSeconds="2000" followHero="0" enableEndlessArea="0"></Object>
		<Object name="jumpObject" enabled="1" enableFixJumpIntervall="0" fix_jumpIntervallSec="2000" enableRandomJumpIntervall="1" random_jumpIntervallMaxSec="5000" enableFixJumpPower="0" fix_jumpPower="16" enableRandomJumpPower="1" random_max_jumpPower="20"></Object>
		<Object name="shootObject" enabled="1" enableFixShootIntervall="0" fix_shootIntervallSec="3000" enableRandomShootIntervall="1" random_shootIntervallMinSec="1000" random_shootIntervallMaxSec="4000" enableFixShootPower="0" fix_shootPower="5" enableRandomShootPower="1" random_min_shootPower="4" random_max_shootPower="10" shootHero="1" hasWeapon="1" weaponNumber="1" shoot_hero_value="30"></Object>
		<Object name="animationObject" enabled="0" animationFrame="0" restartHitTime="0"></Object>
	</propertyObject>	

	<propertyObject id="A14" description="Alien White klein-läuft-zufällig/springt/schießt 3 Area-links" scaleX="0.3" scaleY="0.3" a_gravity="1.2" distance2Activate="400" collectPoints="50" currentAlienFrame="1" hasEyes="2" hit_hero_value="1" isFriend="0">
		<Object name="runningObject" enabled="1" runningArea="1900" runningSpeed="3" startDirectionNumber="0" enableRandomDirectionChange="1" randomDirectionMaxSeconds="5000" followHero="0" enableEndlessArea="0"></Object>
		<Object name="jumpObject" enabled="1" enableFixJumpIntervall="1" fix_jumpIntervallSec="3000" enableRandomJumpIntervall="0" random_jumpIntervallMaxSec="1000" enableFixJumpPower="0" fix_jumpPower="16" enableRandomJumpPower="1" random_max_jumpPower="25"></Object>
		<Object name="shootObject" enabled="1" enableFixShootIntervall="1" fix_shootIntervallSec="5000" enableRandomShootIntervall="0" random_shootIntervallMinSec="1000" random_shootIntervallMaxSec="2000" enableFixShootPower="1" fix_shootPower="5" enableRandomShootPower="0" random_min_shootPower="10" random_max_shootPower="30" shootHero="1" hasWeapon="1" weaponNumber="1" shoot_hero_value="30"></Object>
		<Object name="animationObject" enabled="0" animationFrame="0" restartHitTime="0"></Object>
	</propertyObject>

<propertyObject id="A15" description="Alien White klein-läuft/spring-zufällig/schießt 3 Area-rechts" scaleX="0.3" scaleY="0.3" a_gravity="1.2" distance2Activate="400" collectPoints="30" currentAlienFrame="1" hasEyes="2" hit_hero_value="2" isFriend="0">
		<Object name="runningObject" enabled="1" runningArea="1900" runningSpeed="3" startDirectionNumber="1" enableRandomDirectionChange="0" randomDirectionMaxSeconds="2000" followHero="0" enableEndlessArea="0"></Object>
		<Object name="jumpObject" enabled="1" enableFixJumpIntervall="1" fix_jumpIntervallSec="2000" enableRandomJumpIntervall="0" random_jumpIntervallMaxSec="1000" enableFixJumpPower="1" fix_jumpPower="16" enableRandomJumpPower="0" random_max_jumpPower="30"></Object>
		<Object name="shootObject" enabled="1" enableFixShootIntervall="1" fix_shootIntervallSec="5000" enableRandomShootIntervall="0" random_shootIntervallMinSec="1000" random_shootIntervallMaxSec="2000" enableFixShootPower="1" fix_shootPower="3" enableRandomShootPower="0" random_min_shootPower="10" random_max_shootPower="30" shootHero="1" hasWeapon="1" weaponNumber="1" shoot_hero_value="100"></Object>
		<Object name="animationObject" enabled="0" animationFrame="0" restartHitTime="0"></Object>
	</propertyObject>
	
	<propertyObject id="A16" description="Alien White klein-läuft/springt-zufällig/schießt-zufällig 1 Area-links" scaleX="0.3" scaleY="0.3" a_gravity="1.2" distance2Activate="400" collectPoints="50" currentAlienFrame="1" hasEyes="2" hit_hero_value="1" isFriend="0">
		<Object name="runningObject" enabled="1" runningArea="620" runningSpeed="3" startDirectionNumber="0" enableRandomDirectionChange="0" randomDirectionMaxSeconds="2000" followHero="0" enableEndlessArea="0"></Object>
		<Object name="jumpObject" enabled="1" enableFixJumpIntervall="0" fix_jumpIntervallSec="2000" enableRandomJumpIntervall="1" random_jumpIntervallMaxSec="5000" enableFixJumpPower="0" fix_jumpPower="16" enableRandomJumpPower="1" random_max_jumpPower="20"></Object>
		<Object name="shootObject" enabled="1" enableFixShootIntervall="0" fix_shootIntervallSec="3000" enableRandomShootIntervall="1" random_shootIntervallMinSec="1000" random_shootIntervallMaxSec="4000" enableFixShootPower="0" fix_shootPower="5" enableRandomShootPower="1" random_min_shootPower="4" random_max_shootPower="10" shootHero="1" hasWeapon="1" weaponNumber="1" shoot_hero_value="30"></Object>
		<Object name="animationObject" enabled="0" animationFrame="0" restartHitTime="0"></Object>
	</propertyObject>	
	
	<propertyObject id="A17" description="Alien White klein-läuft/springt/schießt-mittlere Plattform" scaleX="0.3" scaleY="0.3" a_gravity="1.2" distance2Activate="400" collectPoints="30" currentAlienFrame="1" hasEyes="2" hit_hero_value="2" isFriend="0">
		<Object name="runningObject" enabled="1" runningArea="90" runningSpeed="2" startDirectionNumber="1" enableRandomDirectionChange="0" randomDirectionMaxSeconds="2000" followHero="0" enableEndlessArea="0"></Object>
		<Object name="jumpObject" enabled="1" enableFixJumpIntervall="1" fix_jumpIntervallSec="2000" enableRandomJumpIntervall="0" random_jumpIntervallMaxSec="1000" enableFixJumpPower="1" fix_jumpPower="20" enableRandomJumpPower="0" random_max_jumpPower="30"></Object>
		<Object name="shootObject" enabled="1" enableFixShootIntervall="1" fix_shootIntervallSec="2000" enableRandomShootIntervall="0" random_shootIntervallMinSec="1000" random_shootIntervallMaxSec="2000" enableFixShootPower="1" fix_shootPower="3" enableRandomShootPower="0" random_min_shootPower="10" random_max_shootPower="30" shootHero="1" hasWeapon="1" weaponNumber="1" shoot_hero_value="100"></Object>
		<Object name="animationObject" enabled="0" animationFrame="0" restartHitTime="0"></Object>
	</propertyObject>

<propertyObject id="A18" description="Alien White klein-steht + schießt" scaleX="0.3" scaleY="0.3" a_gravity="1.2" distance2Activate="400" collectPoints="20" currentAlienFrame="1" hasEyes="2" hit_hero_value="0.5" isFriend="0">
		<Object name="runningObject" enabled="0" runningArea="620" runningSpeed="2" startDirectionNumber="1" enableRandomDirectionChange="0" randomDirectionMaxSeconds="2000" followHero="0" enableEndlessArea="0"></Object>
		<Object name="jumpObject" enabled="0" enableFixJumpIntervall="1" fix_jumpIntervallSec="5000" enableRandomJumpIntervall="0" random_jumpIntervallMaxSec="1000" enableFixJumpPower="1" fix_jumpPower="15" enableRandomJumpPower="0" random_max_jumpPower="30"></Object>
		<Object name="shootObject" enabled="1" enableFixShootIntervall="1" fix_shootIntervallSec="5000" enableRandomShootIntervall="0" random_shootIntervallMinSec="1000" random_shootIntervallMaxSec="10000" enableFixShootPower="1" fix_shootPower="5" enableRandomShootPower="0" random_min_shootPower="10" random_max_shootPower="30" shootHero="1" hasWeapon="1" weaponNumber="1" shoot_hero_value="30"></Object>
		<Object name="animationObject" enabled="0" animationFrame="0" restartHitTime="0"></Object>
	</propertyObject>	
	
	<!-- Clouds -->
	<propertyObject id="C00" description="Wolke klein 80x40" layoutFrame="1">
		<Object name="">
		</Object>
	</propertyObject>
	<propertyObject id="C01" description="Wolke mittel 200x50" layoutFrame="1">
		<Object name="">
		</Object>
	</propertyObject>
	<propertyObject id="C02" description="Wolke gross" layoutFrame="1">
		<Object name="">
		</Object>
	</propertyObject>
	<propertyObject id="C03" description="Wolke ganz gross 2100x50" layoutFrame="1">
		<Object name="">
		</Object>
	</propertyObject>
	<propertyObject id="C04" description="Wolke mittel platt 200x50" layoutFrame="1">
		<Object name="">
		</Object>
	</propertyObject>
	


	<!-- Diamanten -->
	<propertyObject id="D00" description="Diamant Blue - rund" scaleX="0.6" scaleY="0.6" collectPoints="10"></propertyObject>
	<propertyObject id="D01" description="Diamant Red - dreieckig" scaleX="0.6" scaleY="0.6" collectPoints="20"></propertyObject>
	<propertyObject id="D02" description="Diamant Violett - rund" scaleX="0.6" scaleY="0.6" collectPoints="50"></propertyObject>
	<propertyObject id="D03" description="Diamant Gelb - dreieckig" scaleX="0.6" scaleY="0.6" collectPoints="100"></propertyObject>
	<propertyObject id="D04" description="Diamant Grün - rund" scaleX="0.6" scaleY="0.6" collectPoints="150"></propertyObject>
	
	<!-- Exit -->
	<propertyObject id="E00" description="EXIT" collectPoints="0" layoutFrame="1">
		<Object name="">
		</Object>
	</propertyObject>
	
	<!-- Geheimniss -->
	<propertyObject id="G00" description="Geheimniss" collectPoints="1000" layoutFrame="1">
		<Object name="animationObject" enabled="1" animationFrame="16" restartHitTime="0"></Object>
	</propertyObject>
	
	<!-- Area Heiligenschein -->
	<propertyObject id="H00" description="Heiligenschein" collectPoints="0" layoutFrame="1">
		<Object name="">
		</Object>
	</propertyObject>
	
	<!-- Key -->
	<propertyObject id="K00" description="KEY for EXIT" collectPoints="0" layoutFrame="1">
		<Object name="">
		</Object>
	</propertyObject>
	
	<!-- Friends -->
	<propertyObject id="F00" description="Friend mit Heiligenschein" scaleX="0.5" scaleY="0.5" a_gravity="1.2" distance2Activate="600" collectPoints="500" currentAlienFrame="25" hasEyes="0" hit_hero_value="0.1" isFriend="1">
		<Object name="runningObject" enabled="1" runningArea="100" runningSpeed="0.3" startDirectionNumber="1" enableRandomDirectionChange="0" randomDirectionMaxSeconds="2000" followHero="0" enableEndlessArea="0"></Object>
		<Object name="jumpObject" enabled="1" enableFixJumpIntervall="0" fix_jumpIntervallSec="2000" enableRandomJumpIntervall="1" random_jumpIntervallMaxSec="10000" enableFixJumpPower="0" fix_jumpPower="16" enableRandomJumpPower="1" random_max_jumpPower="20"></Object>
		<Object name="shootObject" enabled="0" enableFixShootIntervall="1" fix_shootIntervallSec="1000" enableRandomShootIntervall="0" random_shootIntervallMinSec="1000" random_shootIntervallMaxSec="2000" enableFixShootPower="1" fix_shootPower="5" enableRandomShootPower="0" random_min_shootPower="10" random_max_shootPower="30" shootHero="1" hasWeapon="0" weaponNumber="1" shoot_hero_value="100"></Object>
		<Object name="animationObject" enabled="1" animationFrame="3" restartHitTime="10000"></Object>
	</propertyObject>
	<propertyObject id="F01" description="Besoffener Dotty" scaleX="0.7" scaleY="0.7" a_gravity="1.2" distance2Activate="400" collectPoints="500" currentAlienFrame="26" hasEyes="0" hit_hero_value="0.1" isFriend="1">
		<Object name="runningObject" enabled="0" runningArea="100" runningSpeed="0.3" startDirectionNumber="1" enableRandomDirectionChange="0" randomDirectionMaxSeconds="2000" followHero="0" enableEndlessArea="0"></Object>
		<Object name="jumpObject" enabled="0" enableFixJumpIntervall="1" fix_jumpIntervallSec="2000" enableRandomJumpIntervall="1" random_jumpIntervallMaxSec="1000" enableFixJumpPower="0" fix_jumpPower="16" enableRandomJumpPower="1" random_max_jumpPower="30"></Object>
		<Object name="shootObject" enabled="0" enableFixShootIntervall="1" fix_shootIntervallSec="1000" enableRandomShootIntervall="0" random_shootIntervallMinSec="1000" random_shootIntervallMaxSec="2000" enableFixShootPower="1" fix_shootPower="5" enableRandomShootPower="0" random_min_shootPower="10" random_max_shootPower="30" shootHero="1" hasWeapon="0" weaponNumber="1" shoot_hero_value="100"></Object>
		<Object name="animationObject" enabled="1" animationFrame="4" restartHitTime="10000"></Object>
	</propertyObject>
	<propertyObject id="F02" description="Geschenk Dotty" scaleX="0.7" scaleY="0.7" a_gravity="1.2" distance2Activate="400" collectPoints="500" currentAlienFrame="27" hasEyes="0" hit_hero_value="0.1" isFriend="1">
		<Object name="runningObject" enabled="0" runningArea="100" runningSpeed="0.3" startDirectionNumber="1" enableRandomDirectionChange="0" randomDirectionMaxSeconds="2000" followHero="0" enableEndlessArea="0"></Object>
		<Object name="jumpObject" enabled="0" enableFixJumpIntervall="1" fix_jumpIntervallSec="2000" enableRandomJumpIntervall="1" random_jumpIntervallMaxSec="1000" enableFixJumpPower="0" fix_jumpPower="16" enableRandomJumpPower="1" random_max_jumpPower="30"></Object>
		<Object name="shootObject" enabled="0" enableFixShootIntervall="1" fix_shootIntervallSec="1000" enableRandomShootIntervall="0" random_shootIntervallMinSec="1000" random_shootIntervallMaxSec="2000" enableFixShootPower="1" fix_shootPower="5" enableRandomShootPower="0" random_min_shootPower="10" random_max_shootPower="30" shootHero="1" hasWeapon="0" weaponNumber="1" shoot_hero_value="100"></Object>
		<Object name="animationObject" enabled="1" animationFrame="5" restartHitTime="10000"></Object>
	</propertyObject>
	<propertyObject id="F03" description="Rosa Dotty mit Pfeil u Bogen" scaleX="0.7" scaleY="0.7" a_gravity="1.2" distance2Activate="400" collectPoints="500" currentAlienFrame="28" hasEyes="0" hit_hero_value="0.1" isFriend="1">
		<Object name="runningObject" enabled="0" runningArea="100" runningSpeed="0.3" startDirectionNumber="1" enableRandomDirectionChange="0" randomDirectionMaxSeconds="2000" followHero="0" enableEndlessArea="0"></Object>
		<Object name="jumpObject" enabled="0" enableFixJumpIntervall="1" fix_jumpIntervallSec="2000" enableRandomJumpIntervall="1" random_jumpIntervallMaxSec="1000" enableFixJumpPower="0" fix_jumpPower="16" enableRandomJumpPower="1" random_max_jumpPower="30"></Object>
		<Object name="shootObject" enabled="0" enableFixShootIntervall="1" fix_shootIntervallSec="1000" enableRandomShootIntervall="0" random_shootIntervallMinSec="1000" random_shootIntervallMaxSec="2000" enableFixShootPower="1" fix_shootPower="5" enableRandomShootPower="0" random_min_shootPower="10" random_max_shootPower="30" shootHero="1" hasWeapon="0" weaponNumber="1" shoot_hero_value="100"></Object>
		<Object name="animationObject" enabled="1" animationFrame="6" restartHitTime="10000"></Object>
	</propertyObject>
	<propertyObject id="F04" description="Kerzen Dotty" scaleX="0.7" scaleY="0.7" a_gravity="1.2" distance2Activate="400" collectPoints="500" currentAlienFrame="29" hasEyes="0" hit_hero_value="0.1" isFriend="1">
		<Object name="runningObject" enabled="0" runningArea="100" runningSpeed="0.3" startDirectionNumber="1" enableRandomDirectionChange="0" randomDirectionMaxSeconds="2000" followHero="0" enableEndlessArea="0"></Object>
		<Object name="jumpObject" enabled="0" enableFixJumpIntervall="1" fix_jumpIntervallSec="2000" enableRandomJumpIntervall="1" random_jumpIntervallMaxSec="1000" enableFixJumpPower="0" fix_jumpPower="16" enableRandomJumpPower="1" random_max_jumpPower="30"></Object>
		<Object name="shootObject" enabled="0" enableFixShootIntervall="1" fix_shootIntervallSec="1000" enableRandomShootIntervall="0" random_shootIntervallMinSec="1000" random_shootIntervallMaxSec="2000" enableFixShootPower="1" fix_shootPower="5" enableRandomShootPower="0" random_min_shootPower="10" random_max_shootPower="30" shootHero="1" hasWeapon="0" weaponNumber="1" shoot_hero_value="100"></Object>
		<Object name="animationObject" enabled="1" animationFrame="7" restartHitTime="10000"></Object>
	</propertyObject>
	<propertyObject id="F05" description="Herz Dotty" scaleX="0.7" scaleY="0.7" a_gravity="1.2" distance2Activate="400" collectPoints="500" currentAlienFrame="30" hasEyes="0" hit_hero_value="0.1" isFriend="1">
		<Object name="runningObject" enabled="0" runningArea="100" runningSpeed="0.3" startDirectionNumber="1" enableRandomDirectionChange="0" randomDirectionMaxSeconds="2000" followHero="0" enableEndlessArea="0"></Object>
		<Object name="jumpObject" enabled="0" enableFixJumpIntervall="1" fix_jumpIntervallSec="2000" enableRandomJumpIntervall="1" random_jumpIntervallMaxSec="1000" enableFixJumpPower="0" fix_jumpPower="16" enableRandomJumpPower="1" random_max_jumpPower="30"></Object>
		<Object name="shootObject" enabled="0" enableFixShootIntervall="1" fix_shootIntervallSec="1000" enableRandomShootIntervall="0" random_shootIntervallMinSec="1000" random_shootIntervallMaxSec="2000" enableFixShootPower="1" fix_shootPower="5" enableRandomShootPower="0" random_min_shootPower="10" random_max_shootPower="30" shootHero="1" hasWeapon="0" weaponNumber="1" shoot_hero_value="100"></Object>
		<Object name="animationObject" enabled="1" animationFrame="8" restartHitTime="10000"></Object>
	</propertyObject>
	<propertyObject id="F06" description="Bomben Dotty" scaleX="0.7" scaleY="0.7" a_gravity="1.2" distance2Activate="400" collectPoints="500" currentAlienFrame="31" hasEyes="0" hit_hero_value="0.1" isFriend="1">
		<Object name="runningObject" enabled="0" runningArea="100" runningSpeed="0.3" startDirectionNumber="1" enableRandomDirectionChange="0" randomDirectionMaxSeconds="2000" followHero="0" enableEndlessArea="0"></Object>
		<Object name="jumpObject" enabled="0" enableFixJumpIntervall="1" fix_jumpIntervallSec="2000" enableRandomJumpIntervall="1" random_jumpIntervallMaxSec="1000" enableFixJumpPower="0" fix_jumpPower="16" enableRandomJumpPower="1" random_max_jumpPower="30"></Object>
		<Object name="shootObject" enabled="0" enableFixShootIntervall="1" fix_shootIntervallSec="1000" enableRandomShootIntervall="0" random_shootIntervallMinSec="1000" random_shootIntervallMaxSec="2000" enableFixShootPower="1" fix_shootPower="5" enableRandomShootPower="0" random_min_shootPower="10" random_max_shootPower="30" shootHero="1" hasWeapon="0" weaponNumber="1" shoot_hero_value="100"></Object>
		<Object name="animationObject" enabled="1" animationFrame="9" restartHitTime="10000"></Object>
	</propertyObject>
	<propertyObject id="F07" description="Weihnachts Dotty" scaleX="0.7" scaleY="0.7" a_gravity="1.2" distance2Activate="400" collectPoints="500" currentAlienFrame="32" hasEyes="0" hit_hero_value="0.1" isFriend="1">
		<Object name="runningObject" enabled="0" runningArea="100" runningSpeed="0.3" startDirectionNumber="1" enableRandomDirectionChange="0" randomDirectionMaxSeconds="2000" followHero="0" enableEndlessArea="0"></Object>
		<Object name="jumpObject" enabled="0" enableFixJumpIntervall="1" fix_jumpIntervallSec="2000" enableRandomJumpIntervall="1" random_jumpIntervallMaxSec="1000" enableFixJumpPower="0" fix_jumpPower="16" enableRandomJumpPower="1" random_max_jumpPower="30"></Object>
		<Object name="shootObject" enabled="0" enableFixShootIntervall="1" fix_shootIntervallSec="1000" enableRandomShootIntervall="0" random_shootIntervallMinSec="1000" random_shootIntervallMaxSec="2000" enableFixShootPower="1" fix_shootPower="5" enableRandomShootPower="0" random_min_shootPower="10" random_max_shootPower="30" shootHero="1" hasWeapon="0" weaponNumber="1" shoot_hero_value="100"></Object>
		<Object name="animationObject" enabled="1" animationFrame="10" restartHitTime="10000"></Object>
	</propertyObject>
	<propertyObject id="F08" description="Elch Dotty" scaleX="0.7" scaleY="0.7" a_gravity="1.2" distance2Activate="400" collectPoints="500" currentAlienFrame="33" hasEyes="0" hit_hero_value="0.1" isFriend="1">
		<Object name="runningObject" enabled="0" runningArea="100" runningSpeed="0.3" startDirectionNumber="1" enableRandomDirectionChange="0" randomDirectionMaxSeconds="2000" followHero="0" enableEndlessArea="0"></Object>
		<Object name="jumpObject" enabled="0" enableFixJumpIntervall="1" fix_jumpIntervallSec="2000" enableRandomJumpIntervall="1" random_jumpIntervallMaxSec="1000" enableFixJumpPower="0" fix_jumpPower="16" enableRandomJumpPower="1" random_max_jumpPower="30"></Object>
		<Object name="shootObject" enabled="0" enableFixShootIntervall="1" fix_shootIntervallSec="1000" enableRandomShootIntervall="0" random_shootIntervallMinSec="1000" random_shootIntervallMaxSec="2000" enableFixShootPower="1" fix_shootPower="5" enableRandomShootPower="0" random_min_shootPower="10" random_max_shootPower="30" shootHero="1" hasWeapon="0" weaponNumber="1" shoot_hero_value="100"></Object>
		<Object name="animationObject" enabled="1" animationFrame="11" restartHitTime="10000"></Object>
	</propertyObject>
	<propertyObject id="F09" description="Schneemann Dotty" scaleX="0.7" scaleY="0.7" a_gravity="1.2" distance2Activate="400" collectPoints="500" currentAlienFrame="34" hasEyes="0" hit_hero_value="0.1" isFriend="1">
		<Object name="runningObject" enabled="0" runningArea="100" runningSpeed="0.3" startDirectionNumber="1" enableRandomDirectionChange="0" randomDirectionMaxSeconds="2000" followHero="0" enableEndlessArea="0"></Object>
		<Object name="jumpObject" enabled="0" enableFixJumpIntervall="1" fix_jumpIntervallSec="2000" enableRandomJumpIntervall="1" random_jumpIntervallMaxSec="1000" enableFixJumpPower="0" fix_jumpPower="16" enableRandomJumpPower="1" random_max_jumpPower="30"></Object>
		<Object name="shootObject" enabled="0" enableFixShootIntervall="1" fix_shootIntervallSec="1000" enableRandomShootIntervall="0" random_shootIntervallMinSec="1000" random_shootIntervallMaxSec="2000" enableFixShootPower="1" fix_shootPower="5" enableRandomShootPower="0" random_min_shootPower="10" random_max_shootPower="30" shootHero="1" hasWeapon="0" weaponNumber="1" shoot_hero_value="100"></Object>
		<Object name="animationObject" enabled="1" animationFrame="12" restartHitTime="10000"></Object>
	</propertyObject>
	<propertyObject id="F10" description="Baum Weihnachten Dotty" scaleX="0.7" scaleY="0.7" a_gravity="1.2" distance2Activate="400" collectPoints="500" currentAlienFrame="35" hasEyes="0" hit_hero_value="0.1" isFriend="1">
		<Object name="runningObject" enabled="0" runningArea="100" runningSpeed="0.3" startDirectionNumber="1" enableRandomDirectionChange="0" randomDirectionMaxSeconds="2000" followHero="0" enableEndlessArea="0"></Object>
		<Object name="jumpObject" enabled="0" enableFixJumpIntervall="1" fix_jumpIntervallSec="2000" enableRandomJumpIntervall="1" random_jumpIntervallMaxSec="1000" enableFixJumpPower="0" fix_jumpPower="16" enableRandomJumpPower="1" random_max_jumpPower="30"></Object>
		<Object name="shootObject" enabled="0" enableFixShootIntervall="1" fix_shootIntervallSec="1000" enableRandomShootIntervall="0" random_shootIntervallMinSec="1000" random_shootIntervallMaxSec="2000" enableFixShootPower="1" fix_shootPower="5" enableRandomShootPower="0" random_min_shootPower="10" random_max_shootPower="30" shootHero="1" hasWeapon="0" weaponNumber="1" shoot_hero_value="100"></Object>
		<Object name="animationObject" enabled="1" animationFrame="13" restartHitTime="10000"></Object>
	</propertyObject>
	<propertyObject id="F11" description="Freundin von Mrs Dotty" scaleX="0.7" scaleY="0.7" a_gravity="1.2" distance2Activate="400" collectPoints="500" currentAlienFrame="36" hasEyes="0" hit_hero_value="0.1" isFriend="1">
		<Object name="runningObject" enabled="0" runningArea="100" runningSpeed="0.3" startDirectionNumber="1" enableRandomDirectionChange="0" randomDirectionMaxSeconds="2000" followHero="0" enableEndlessArea="0"></Object>
		<Object name="jumpObject" enabled="0" enableFixJumpIntervall="1" fix_jumpIntervallSec="2000" enableRandomJumpIntervall="1" random_jumpIntervallMaxSec="1000" enableFixJumpPower="0" fix_jumpPower="16" enableRandomJumpPower="1" random_max_jumpPower="30"></Object>
		<Object name="shootObject" enabled="0" enableFixShootIntervall="1" fix_shootIntervallSec="1000" enableRandomShootIntervall="0" random_shootIntervallMinSec="1000" random_shootIntervallMaxSec="2000" enableFixShootPower="1" fix_shootPower="5" enableRandomShootPower="0" random_min_shootPower="10" random_max_shootPower="30" shootHero="1" hasWeapon="0" weaponNumber="1" shoot_hero_value="100"></Object>
		<Object name="animationObject" enabled="1" animationFrame="14" restartHitTime="10000"></Object>
	</propertyObject>
	<propertyObject id="F12" description="Nerviger Typ" scaleX="0.7" scaleY="0.7" a_gravity="1.2" distance2Activate="400" collectPoints="500" currentAlienFrame="37" hasEyes="0" hit_hero_value="0.1" isFriend="1">
		<Object name="runningObject" enabled="0" runningArea="100" runningSpeed="0.3" startDirectionNumber="1" enableRandomDirectionChange="0" randomDirectionMaxSeconds="2000" followHero="0" enableEndlessArea="0"></Object>
		<Object name="jumpObject" enabled="0" enableFixJumpIntervall="1" fix_jumpIntervallSec="2000" enableRandomJumpIntervall="1" random_jumpIntervallMaxSec="1000" enableFixJumpPower="0" fix_jumpPower="16" enableRandomJumpPower="1" random_max_jumpPower="30"></Object>
		<Object name="shootObject" enabled="0" enableFixShootIntervall="1" fix_shootIntervallSec="1000" enableRandomShootIntervall="0" random_shootIntervallMinSec="1000" random_shootIntervallMaxSec="2000" enableFixShootPower="1" fix_shootPower="5" enableRandomShootPower="0" random_min_shootPower="10" random_max_shootPower="30" shootHero="1" hasWeapon="0" weaponNumber="1" shoot_hero_value="100"></Object>
		<Object name="animationObject" enabled="1" animationFrame="15" restartHitTime="10000"></Object>
	</propertyObject>
	
	<propertyObject id="F99" description="Mrs Dotty - Ende Spiel" scaleX="0.5" scaleY="0.5" a_gravity="1.2" distance2Activate="700" collectPoints="500" currentAlienFrame="38" hasEyes="0" hit_hero_value="0.1" isFriend="1">
		<Object name="runningObject" enabled="1" runningArea="100" runningSpeed="0.3" startDirectionNumber="1" enableRandomDirectionChange="0" randomDirectionMaxSeconds="2000" followHero="0" enableEndlessArea="0"></Object>
		<Object name="jumpObject" enabled="0" enableFixJumpIntervall="1" fix_jumpIntervallSec="2000" enableRandomJumpIntervall="1" random_jumpIntervallMaxSec="1000" enableFixJumpPower="0" fix_jumpPower="16" enableRandomJumpPower="1" random_max_jumpPower="30"></Object>
		<Object name="shootObject" enabled="0" enableFixShootIntervall="1" fix_shootIntervallSec="1000" enableRandomShootIntervall="0" random_shootIntervallMinSec="1000" random_shootIntervallMaxSec="2000" enableFixShootPower="1" fix_shootPower="5" enableRandomShootPower="0" random_min_shootPower="10" random_max_shootPower="30" shootHero="1" hasWeapon="0" weaponNumber="1" shoot_hero_value="100"></Object>
		<Object name="animationObject" enabled="1" animationFrame="18" restartHitTime="10000"></Object>
	</propertyObject>
	
	<!-- Plattformen -->
	<propertyObject id="P00" description="Plattform klein 80x40" layoutFrame="2">
		<Object name="">
		</Object>
	</propertyObject>
	<propertyObject id="P01" description="Plattform mittel 200x50" layoutFrame="2">
		<Object name="">
		</Object>
	</propertyObject>
	<propertyObject id="P02" description="Plattform gross 700x40" layoutFrame="2">
		<Object name="">
		</Object>
	</propertyObject>
	<propertyObject id="P03" description="Plattform ganz gross 2100x50" layoutFrame="2">
		<Object name="">
		</Object>
	</propertyObject>
	<propertyObject id="P04" description="Fahrende Plattform oder Wolke mittel 120x52 rauf runter" layoutFrame="1" distance2Activate="400">
		<Object name="liftObject" enabled="1" runningArea="200" runningSpeed="2.0"></Object>
	</propertyObject>
	<propertyObject id="P05" description="Fahrende Plattform oder Wolke mittel 120x52 rauf runter" layoutFrame="1" distance2Activate="400">
		<Object name="liftObject" enabled="1" runningArea="50" runningSpeed="2.5"></Object>
	</propertyObject>
	<propertyObject id="P06" description="Fahrende Plattform oder Wolke mittel 120x52 rauf runter" layoutFrame="1" distance2Activate="400">
		<Object name="liftObject" enabled="1" runningArea="400" runningSpeed="3.0"></Object>
	</propertyObject>
	<propertyObject id="P07" description="Fahrende Plattform oder Wolke mittel 120x52 rauf runter" layoutFrame="1" distance2Activate="400">
		<Object name="liftObject" enabled="0" runningArea="200" runningSpeed="2.0"></Object>
	</propertyObject>
	<propertyObject id="P08" description="Fahrende Plattform oder Wolke mittel 120x52 rauf runter" layoutFrame="1" distance2Activate="400">
		<Object name="liftObject" enabled="0" runningArea="50" runningSpeed="2.5"></Object>
	</propertyObject>
	<propertyObject id="P09" description="Fahrende Plattform oder Wolke mittel 120x52 rauf runter" layoutFrame="1" distance2Activate="400">
		<Object name="liftObject" enabled="0" runningArea="400" runningSpeed="3.0"></Object>
	</propertyObject>
	<propertyObject id="P10" description="Fahrende Plattform oder Wolke mittel 120x52 rauf runter" layoutFrame="1" distance2Activate="400">
		<Object name="liftObject" enabled="0" runningArea="200" runningSpeed="2.0"></Object>
	</propertyObject>
	
	
	<!-- Trampolin -->
	<propertyObject id="T00" description="Trampolin" layoutFrame="1">
		<Object name="">
		</Object>
	</propertyObject>
	

	<!-- Waffen -->
	<propertyObject id="W00" description="Weapon Number 2 - Pfeil und Bogen" layoutFrame="2" shootPower="10" shoots="50" scaleX="0.7" scaleY="0.7">
		<Object name="">
		</Object>
	</propertyObject>
	<propertyObject id="W01" description="Weapon Number 3 - Kanone" layoutFrame="3" shootPower="15" shoots="50" scaleX="0.7" scaleY="0.7">
		<Object name="">
		</Object>
	</propertyObject>
	<propertyObject id="W02" description="Weapon Number 4 - Alien Green Bubble" layoutFrame="4" shootPower="15" shoots="50" scaleX="0.7" scaleY="0.7">
		<Object name="">
		</Object>
	</propertyObject>
	
	
	<!-- Pfeile -->
	<propertyObject id="Z00" description="Pfeil oben">
		<Object name="">
		</Object>
	</propertyObject>
	<propertyObject id="Z01" description="Pfeil unten">
		<Object name="">
		</Object>
	</propertyObject>
	<propertyObject id="Z02" description="Pfeil links">
		<Object name="">
		</Object>
	</propertyObject>
	<propertyObject id="Z03" description="Pfeil rechts">
		<Object name="">
		</Object>
	</propertyObject>
	<propertyObject id="Z04" description="Pfeil oben rechts">
		<Object name="">
		</Object>
	</propertyObject>
	<propertyObject id="Z05" description="Pfeil oben links">
		<Object name="">
		</Object>
	</propertyObject>
	<propertyObject id="Z06" description="Pfeil unten rechts">
		<Object name="">
		</Object>
	</propertyObject>
	<propertyObject id="Z07" description="Pfeil unten links">
		<Object name="">
		</Object>
	</propertyObject>
	
	
</PropertyObjects>

